SOUND LAB Audition each option — synthesized live in the browser. Tap a playing one to stop it. Jump A, Death A and Track C are wired into the game; a mute toggle sits in the pause menu.
Option A — LOOPS UNTIL STOPPED Bouncy C-major adventure, 132 BPM — square lead, triangle bass, light hats Option B — LOOPS UNTIL STOPPED Driving A-minor chase, 140 BPM — lead, pulses and a fast arpeggio layer Option C — in the game — LOOPS UNTIL STOPPED Deep E-minor, 138 BPM — two sections, low bass, arpeggio layer and full chiptune drums (kick, snare, hats) Option A — chosen Blip-crash — quick pitch drop with a crackle and a low thump Option B Big boom — long noise wash with a falling filter and a dark rumble Option A — chosen Single rising blip Option B Quick double blip